HBCU Esports Tournaments

Brag House, Coca-Cola and McDonald’s Host a Tournament for HBCU Students

Brag House has launched a new Fortnite tournament called the ‘Black & Positively Golden Gamers’ in cooperation with Coca-Cola and McDonald’s USA. The tournament will spotlight 400 student gamers from Historically Black Colleges and Universities (HBCUs) who will compete against one another for a $15,000 prize pool in scholarships.

The tournament was inspired by a commitment made by the three companies to provide a space for black students to engage with and learn about esports. The tournament will be held from October 23 through December 17 and will be streamed live on Brag House’s app. The finals will see winners gifted a trophy, a scholarship award ceremony, and a private tour of the Coca-Cola headquarters.

Image Credit: Brag House

HBCU Esports Tournaments
The rise of esports in higher education institutions, particularly those serving minority students, create opportunities for partnerships between universities, corporations, and tournament organizers.
Diversity and Inclusion in Esports
Esports tournaments and leagues centered on promoting diversity and inclusion can leverage partnerships with corporations to offer scholarship opportunities for minority students and expand the esports community.
Live Streaming and Competitive Gaming
The increasing popularity of live streaming platforms, such as Brag House's app, presents opportunities for businesses to target niche audiences and build brand awareness through sponsorships and partnerships with competitive gaming events.

Sectors Adopting This

Higher Education
Colleges and universities can partner with corporations and esports organizations to launch esports tournaments and develop gaming programs that appeal to more diverse student populations.
Fast Food and Beverage
Fast food and beverage companies can promote diversity and inclusion by sponsoring esports tournaments, offering scholarship opportunities, and partnering with esports organizations to reach younger audiences.
Esports and Gaming
Esports organizers can partner with corporations and educational institutions to promote diversity and inclusion through scholarship programs and tournament sponsorships while expanding the esports community and driving revenue through media rights and sponsorships.
SCORE
3.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 35%
Activity 47%
Freshness 14%

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