Candy Challenge Card Games

BeanBoozled Taste the Truth Gamifies the Jelly Bean Tasting Experience

Jelly Belly Candy Company teamed up with Wilder to gamify fan-favorite BeanBoozled jelly beans and introduce the first-ever BeanBoozled card game: BeanBoozled Taste the Truth. This game integrates the new seventh edition BeanBoozled Collection and two all-new Jelly Belly flavors, Wet Dog and Burnt Rubber.

With this card game, players are challenged to answer questions that range from personal and hilarious to bizarre. The gamer who asks the question secretly places delicious beans with the correct answer and stomach-turning beans with the wrong answer so that the other players can grab the beans they believe represent the truth. As a result, some players will end up enjoying fan-favorite flavors like Toasted Marshmallow and Peach, while others may be stuck tasting their gross-out counterparts like Stink Bug or Barf.

Gamified Confectionery
Merging interactive gameplay with traditional candy offers a novel way to engage consumers and create memorable experiences.
Sensory Challenge Games
Games that incorporate challenging sensory experiences, such as unusual tastes, can attract thrill-seekers and enhance social interactions.
Experiential Product Lines
Developing product lines that focus on experiential elements can transform ordinary items into exciting and dynamic consumer experiences.

Who This Affects Most

Confectionery Industry
The integration of game mechanics into candy products represents a unique opportunity to diversify product offerings and capture new market segments.
Board Game Industry
Incorporating unconventional elements, such as taste challenges, into board games can invigorate the market with new and exciting experiences.
Entertainment Industry
Combining food products with entertainment experiences can create multifaceted engagement opportunities that attract diverse consumer groups.
SCORE
5.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Millennial
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
POPULARITY
Popularity 69%
Activity 77%
Freshness 29%