Disease-Battling Video Games

Cascade Uses Gaming to Increase Alzheimer's Disease Education

This inventive new video game gives children Alzheimer's Disease education. In Cascade, science acts as the narrative and raises awareness for a disease that affects 1 in 20 people over the age of 65.

What begins as a typical tower defense game teaches youth about Alzheimer's as they realize they are in fact defending brain cells. Their defensive tactics are based on current treatment options and preventative measures in use today.

Designed by Gaz Bushell, a video game designer at Fayju and Dr. Jody Mason, a biochemist and senior lecturer at the University of Essex, Cascade uses an extremely common youth past time as an opportunity for Alzheimer's Disease education. The science fiction themed game will be released this June.

Alzheimer's Disease Education Through Gaming
Using video games as a platform to educate children about Alzheimer's Disease and raise awareness in an interactive and engaging way.
Narrative-driven Educational Games
Creating video games that combine entertainment with educational content, introducing important topics to young players in a captivating manner.
Gamifying Health Education
Incorporating gamification elements into healthcare and disease awareness initiatives to make learning more enjoyable and effective.

Who This Affects Most

Video Game Industry
Creating opportunities for game developers to collaborate with healthcare professionals and organizations to design educational games targeting specific health conditions and raising awareness.
Healthcare Industry
Utilizing gamification as a tool to educate and engage patients, caregivers, and the general public about various health issues and diseases.
Education Technology Industry
Developing innovative educational tools and platforms that leverage video games to enhance learning experiences in schools and other educational settings.
SCORE
4.6 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, Europe
GENERATION
  • Millennial
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
POPULARITY
Popularity 43%
Activity 87%
Freshness 8%

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