3D-Printed Dolls

The Makies Have Cross the Pond into the United States of America

Makies, the 3D-printed dolls which have slowly infiltrated the toy market, becoming available at respected toy retailers such as London's Hamleys, are now available in the US. Because they are manufactured through 3D-printing, each toy can be customized according to individual preference.

Recently, MakieLab CEO Alice Taylor was presented with the Rising Star Inventor of the Year Award at this year's ChiTAG (Chicago Toy and Games) conference. This is one of several awards the up-and-coming toy company has won since its inception, including the award that facilitated the dolls' stateside debut.

Embracing the advent of new technology such as 3D-printing has allowed the Makies to become an overwhelming success, even in the face of established brands, and they will only keep growing.

Customizable Toys
The rise of 3D-printed dolls like Makies opens up opportunities for customizable toys that cater to individual preferences.
Rising Star Inventors
The recognition of MakieLab CEO Alice Taylor as the Rising Star Inventor of the Year highlights the potential for innovation in the toy industry.
Technological Advancements in Toy Manufacturing
The success of 3D-printed dolls showcases the disruptive potential of new technologies like 3D printing in the toy manufacturing industry.

Industries Being Reshaped

Toy Manufacturing
The toy manufacturing industry can explore adopting 3D printing and customizable options to capitalize on the trend of personalized toys.
Technology
The technology industry can develop innovative solutions, such as advanced 3D printers, to support the growth of customizable toys and dolls.
Retail
Toy retailers can incorporate 3D-printed dolls into their product offerings to cater to the increasing demand for customizable and unique toys.
SCORE
3.0 out of 10
GENDER
10% Men90% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Millennial
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
POPULARITY
Popularity 46%
Activity 35%
Freshness 8%