Streetwear-Informed Collectible Dolls

Supreme Unveils a Closer Look at its Momoko Doll

Supreme introduces a closer look at its new Momoko DOLL launch, which is a collectible figure that has been around since the year 2001. The doll stands 12.6 inches tall and is created by Namie Manabe and PetWORKs as a collective project on the side before it became a popular series in the Japanese market.

Supreme unveils a video online to showcase the apparel worn by the dolls. They are seen adorned in the iconic Box Logo hoodie, layered jeans, a metallic GORE-TEX jacket, the logo beanie, canvas backpack, sweatpants, and more. The video online is scored by the song Sobakasu by JUDY AND MARY. The doll launched officially yesterday -- available at the online store.

Image Credit: Supreme, <a rel='nofollow' href='https://hypebeast.com/2022/12/supreme-momoko-doll-box-logo-closer-look'>hypebeast</a>, <a rel='nofollow' href='https://www.instagram.com/supremenewyork/?utm_source=ig_embed&ig_rid=4e90d250-342c-4712-911d-b5726b28943c'>instagram</a>

Collectible Dolls Inspired by Brands
Companies can partner with toy manufacturers to create branded collectible dolls, providing a new way for fans to interact with a brand and potentially create a new revenue stream.
Streetwear-inspired Toys
Toy companies can create streetwear-inspired toys to tap into the popularity of the streetwear fashion trend and appeal to a younger demographic.
Online Toy Launches
Launching toys exclusively online can create a sense of exclusivity and scarcity, potentially driving up demand and creating a unique customer experience.

Sectors Adopting This

Fashion
Fashion brands can explore the potential of creating collectible dolls as a new source of revenue and as a way to engage with fans through a new medium.
Toy Manufacturing
Toy manufacturers can tap into the popularity of streetwear fashion by creating streetwear-inspired toys, potentially attracting a new, younger demographic.
Online Retail
The online retail industry can capitalize on the sense of exclusivity created by online toy launches, potentially driving up sales and creating a unique customer experience.
SCORE
0.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 2%
Activity 4%
Freshness 15%

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