Gamer Emotion-Tracking Wearables

The Ankkoro Emotion Sense Wrist Wearable Captures Emotional Data

The Ankkoro Emotion Sense wrist wearable is a new device from Ironova that is set to debut at CES 2017 and help to further enhance the video game market in new, unexpected ways. The wearable works by keeping track of a wearers emotions to continuously influence what's happening on-screen in a video game. This means that if a user is in panic, the vision will become blurred or if they are in a calm state then they can play with precision.

The Ankkoro Emotion Sense wrist wearable aims at enhancing virtual reality and augmented reality games with an additional layer of user data. This could help to further immerse users in gameplay to make it more realistic and experiential as possible.

Emotion-tracking Wearables
The development of emotion-tracking wearables presents opportunities for customization and personalization of experience based on user emotions.
Wearable Technology in Gaming
The use of wearable technology in gaming could change the way users interact with virtual reality and augmented reality games, bringing a new level of immersion and engagement.
Data-driven Gaming
The use of emotional data to influence gameplay presents opportunities for data-driven gaming experiences tailored to an individual's emotions and preferences.

Industries Being Reshaped

Gaming
The gaming industry is poised to benefit from the development of emotion-tracking wearables, as it presents potential new gaming experiences that are more immersive and engaging.
Wearable Technology
Wearable technology companies have an opportunity to innovate and develop emotion-tracking wearables to cater not only to the gaming industry but also other industries such as health and wellness.
Data Analytics
The use of emotional data in gaming presents opportunities for companies in the data analytics industry to analyze and mine this data to uncover insights and trends to inform game design and development.
SCORE
4.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 77%
Activity 63%
Freshness 8%

Solutions for innovators working at the edge of change. We help transform emerging ideas into practical, durable solutions by combining strategic thinking, creative exploration, and hands-on execution.

Trends © 2026 Trend Hunter Inc. All Rights Reserved.
LinkedIn Instagram X