Virtual Roller Coaster Rides

Canada's Wonderland is Sharing 34 Virtual Roller Coaster Rides

Due to the COVID-19, Canada’s Wonderland is postponing its park opening until mid-May and in the meantime, it is bringing the amusement park experience directly into the home with virtual roller coaster experiences. To keep people entertained during self-isolation, Canada's Wonderland is sharing a way for people to experience 34 virtual rides, including all of its biggest roller coasters.

With a web browser, users can access YouTube or the YouTube app and head to Canada’s Wonderland channel to find the content. To create an immersive experience without the need for special equipment, the amusement park recommends using a TV and setting up chairs as coaster seats.

The current global pandemic is forcing businesses to change the way they operate and many companies are responding by taking their offerings online or sharing them in an immersive virtual format.

Virtual Theme Park Experiences
The rise of virtual theme park experiences, like Canada's Wonderland's virtual roller coaster rides, presents innovative opportunities for amusement parks and tech companies to collaborate in creating immersive virtual experiences.
At-home Entertainment
The trend towards at-home entertainment, like virtual roller coaster rides, offers innovative opportunities for entertainment companies to create unique and engaging virtual experiences for their audiences to enjoy from the comfort of their own homes.
Virtual Reality Integration
The integration of virtual reality technology with entertainment industry offerings, like Canada's Wonderland's virtual roller coaster rides, offers innovative opportunities to bring immersive experiences to audiences wherever they are.

Sectors Adopting This

Amusement Parks
Amusement parks can leverage virtual reality technology and at-home entertainment trends to create innovative and immersive experiences that can reach audiences even during times of closure or forced shutdown.
Tech
Tech companies have the opportunity to collaborate with entertainment industry players to develop virtual reality experiences that can bring the best of immersive physical entertainment into people’s homes.
Entertainment
The entertainment industry can use virtual reality technology to create unique and interactive experiences that can keep audiences engaged and connected, even as they adapt to new modes of operation.
SCORE
5.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Millennial
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
POPULARITY
Popularity 51%
Activity 91%
Freshness 9%

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