Family-Friendly Virtual Quizzes

Hasbro Gaming Teamed Up with Jay’s Virtual Pub Quiz

Although bars and pubs remained closed, people are still able to join virtual pub quiz events online for entertainment and a sense of community. When Jay Flynn's pub closed as a result of COVID-19, Jay’s Virtual Pub Quiz was created online and quickly became a sensation.

Hasbro Gaming teamed up with Jay’s Virtual Pub Quiz for a a special kids versus adults Trivial Pursuit Family edition themed round where players had the chance to win a game of their own. In early June, over 213,000 players participated, joining in remotely from their living rooms. The virtual quiz is also being used to bring awareness to youth charity The Diana Award and its work on anti-bullying.

While people still can't participate in in-person pub nights, online events offer plenty of fun that can be had from home.

Virtual Pub Quiz Events
Opportunity for businesses to create virtual pub quiz events as a form of entertainment and community building during times of closure.
Special Themed Rounds
There is potential for businesses to partner with virtual pub quiz organizers to create special themed rounds, such as the Trivial Pursuit Family edition, to engage participants and promote their products/services.
Virtual Entertainment for Charity
Charities can leverage virtual pub quiz events as a means to raise awareness for their cause and engage supporters in a fun and interactive way.

Industries Being Reshaped

Entertainment
The entertainment industry can explore opportunities to create and monetize virtual pub quiz events, offering a new form of entertainment for people at home.
Gaming
Gaming companies, like Hasbro, can collaborate with virtual pub quizzes to create custom rounds or provide prizes, expanding their reach and engaging with a larger audience.
Non-profit/charity
Non-profit organizations can utilize virtual pub quizzes to fundraise, promote their cause, and generate awareness, all while providing a fun and interactive experience for participants.
SCORE
1.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 15%
Activity 20%
Freshness 9%