Virtually Haunted Houses

The Hotel 626 Brings Horror to Your Home

Hotel 626 allows users to create a haunting in their house using this online application.

Hotel 626 uses your webcam and computer to transform your abode into a house of horrors. It is a truly unique use of a variety of media formats to create the next step from simply watching a horror movie. The site runs on flash, and you must register to play. Using the webcam they ensure you are playing in the correct conditions, which is pitch black. Furthermore, it is only open between 6pm and 6am to add to the ambiance.

Users are first greeted by some extremely disturbing noises and then the game begins. It is separated into ten chapters. You have to pay attention to the cinematic sequences so that you know the clues you are required to find. The object of the game? Find the clues and escape the house of horrors unscathed.

Hotel 626 is highly interactive and will prove great fun for any fright fans!

Virtual Reality Experiences
Creating virtual haunted houses using webcams and computer technology presents opportunities for immersive virtual reality experiences.
Interactive Gaming
Hotel 626's use of multimedia and interactive gameplay highlights the potential for innovative and engaging gaming experiences.
Nighttime Entertainment
The limited opening hours of Hotel 626, combined with its horror-themed experience, taps into the trend of nighttime entertainment and exclusive experiences.

Where This Applies

Entertainment
The entertainment industry can explore the development of virtual reality horror experiences like Hotel 626 to offer unique and engaging content to consumers.
Gaming
The gaming industry can leverage interactive gameplay elements from Hotel 626 to create more immersive and captivating gaming experiences.
Hospitality
Hotels and similar establishments in the hospitality industry can utilize virtual haunted house concepts to provide guests with innovative and thrilling entertainment options during their stay.
SCORE
2.6 out of 10
GENDER
30% Men70% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 22%
Activity 47%
Freshness 8%