Spooky Simulated Elevator Experiences

The BOO Elevator Ran at Bramalea City Centre Shopping Mall

The BOO Elevator was a temporary seasonal attraction installed at the Bramalea City Centre shopping mall, which is considered to be "one of Ontario's largest shopping centres." This installation presented a simulated elevator experience that surrounded participants with a 360-degree haunted environment, complete with thematic visuals and audio. This tech-enhanced activation offered a more engaging and novel alternative to static displays or simple walk-through attractions.

The BOO Elevator was a free Halloween experience that ran daily until November 2nd. The installation also offered varying levels of spookiness to guests who could choose between two pathways — one designed to be less intense and suitable for families with young children, and a second, more frightening route advertised as a scarier alternative.

Image Credit: Bramalea City Centre

Immersive Seasonal Experiences
Seasonal attractions are evolving with technology to create immersive experiences that draw more visitors by adapting to varying audience preferences.
Interactive Retailtainment
Retail spaces are increasingly integrating interactive and tech-driven entertainment options to enhance customer engagement and foot traffic.
Customizable Spook Levels
Offering customizable experiences, such as adjustable levels of scariness, provides broader appeal and inclusivity in attractions.

Where This Applies

Experiential Marketing
Experiential marketing is harnessing sensory and interactive installations to create memorable brand interactions in physical spaces.
Virtual Reality Entertainment
The rise of virtual reality technologies offers new pathways for creating transportive and sensory-rich entertainment experiences.
Retail Experience Design
Designing unique and engaging experiences in retail spaces encourages increased customer visits and enhances overall shopping satisfaction.
SCORE
5.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 48%
Activity 54%
Freshness 69%

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