Fearless Flight Apps

The Virgin Atlantic iPhone App Helps People Too Scared to Fly

Not one to be scared of heights or flying, I probably won’t have much use for the Virgin Atlantic iPhone app, but I’m sure plenty of people will. The Virgin Atlantic iPhone app called ‘Flying Without Fear’ teaches passengers how to get over their fear of flying.

Beginning with an intro by Sir Richard Branson, founder of Virgin Atlantic, the application offers videos of the in-flight experience with exercises that help passengers deal with wing movement and turbulence. If a person is struck by anxiety, they can press a ‘fear attack’ button for a breathing exercise and is reassured by the words, “This is natural. We know you’re scared. You will be ok.”

Fear of Flying
Developing technology and apps to help individuals overcome their fear of flying presents a disruptive innovation opportunity in the travel industry.
Mobile Apps for Mental Health
The rise of mobile apps addressing mental health issues, such as fear and anxiety, presents a disruptive innovation opportunity in the healthcare industry.
Personalized Digital Coaching
The use of personalized digital coaching through apps can provide tailored support and guidance to individuals facing specific phobias, offering a disruptive innovation opportunity in the self-help industry.

Industries Being Reshaped

Travel
The travel industry can harness technology and develop innovative solutions to assist individuals with fear of flying, providing them with a better travel experience.
Healthcare
The healthcare industry can explore the potential of mobile apps in addressing mental health issues, such as fear and anxiety, and offer accessible support to individuals in need.
Self-help
The self-help industry can leverage personalized digital coaching through apps to provide individuals with tailored guidance and strategies for overcoming specific phobias, expanding their reach and impact.
SCORE
3.3 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 51%
Activity 40%
Freshness 8%