Doctor-Specific Training Video Games

Level Ex's Video Games for Doctors are Immersive & Effective

Level Ex has a rich index of video games for doctors. Through the art of gamification, the company is hoping to help those in training to overcome "the challenges of practicing medicine" by bringing together the concept of entertainment and the healthcare industry. While a lot of VR technology has been utilized in order to keep the patient distracted during procedures, Level Ex's video games for doctors tap a new category.

For example, the Cardio EX, allows cardiologists "to experience dozens of adrenaline-pumping scenarios" by drilling through calcified lesions, treating life-threatening perforations, and so on. Pulm EX (for pulmonologists), on the other hand, simulates virtual patients presenting with obstructive airway diseases. The collection also features a diagnosis and treatment game that allows doctors to "flex [their] deductive reasoning skills" and "weigh treatment options to maximize patient health."

Image Credit Level Ex

Gamification in Medical Training
Integrating video games into doctor training programs provides an immersive and effective way for medical professionals to practice and overcome challenges.
Virtual Reality in Healthcare
Utilizing VR technology in medical training expands the possibilities for immersive and realistic simulations that help doctors gain critical experience.
Deductive Reasoning Training for Doctors
Creating video games that focus on diagnostic and treatment decision-making enhances doctors' deductive reasoning skills and allows them to maximize patient health.

Industries Being Reshaped

Medical Education
Incorporating video games into medical education programs creates opportunities for innovative and engaging training methods.
Healthcare Technology
The use of virtual reality and gamification techniques in healthcare technology opens up new avenues for improving medical training and patient outcomes.
Gaming and Entertainment
Developing specialized video games for the healthcare industry provides a new market segment for the gaming and entertainment industry to explore.
SCORE
5.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 70%
Activity 82%
Freshness 9%

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