Next-Gen Collectible Toys

TOYMINT Only Shares Limited-Edition Toys with Those Who Purchase an NFT

Vancouver-based toy startup TOYMINT is exploring the future of collectible toys by only giving people the chance to get their hands on a limited-edition toy when they purchase the matching NFT art. The premium collectibles can be found on the OpenSea marketplace and there are three NFTs inspired by three toys.

Working in collaboration with Italian artist Claudio Bellini, TOYMINT created toys in ultra-rare Genesis Edition—there are a pair of CNC-machined walnut toy cars and a teddy bear with a necklace. The collectibles are kid-friendly, made with sustainable materials and verifiable on the blockchain. With its next-gen collectibles, TOYMINT founder and CEO Zoran Kovacevic says, "We want toys to grow in value so that families over time end up with a valuable toy collection."

Limited-edition Toy Nfts
There is an increasing trend towards using NFTs to offer limited-edition collectible toys.
Sustainability in Next-gen Toys
Next-gen collectible toy companies are putting a focus on sustainability in their products.
Blockchain-verified Collectibles
The verification and tracking capabilities of blockchain technology is becoming more important in the collectible toy industry.

Where This Applies

Toy Manufacturing
Toy manufacturers can explore using sustainable materials and partnering with artists to create limited-edition, blockchain-verified collectible toys with NFTs.
Digital Art
Digital artists can collaborate with collectible toy companies to create NFT art that matches limited-edition toys, expanding their reach and revenue streams.
Blockchain Technology
Companies specializing in blockchain technology can offer verifiable solutions for collectible toy companies to track provenance and ownership of their limited-edition products, adding value to the collectibles market.
SCORE
4.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Millennial
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
POPULARITY
Popularity 31%
Activity 81%
Freshness 10%