Toy Pony NFTs

Funko & Hasbro's My Little Pony NFTs Feature the Most Popular Characters

Based on the most popular My Little Pony characters, Funko and Hasbro are dropping My Little Pony NFTs in the from of 360,000 Digital Pop!s. These non-fungible tokens provide a new way for kids to collect their favorite characters, including Rainbow Dash, Pinkie Pie, and Princess Luna.

The collection is set to be released soon on Funko’s NFT platform Droppp.io and these beloved characters are stylized like Funko characters. These collectibles can be purchased by the pack and each one contains a random assortment of My Little Pony x Funko Digital Pop!s. When they come across special rare characters, kids and collectors of all ages can redeem free, limited-edition figures.

These digital assets signal a shift in the way toys from the most popular franchises are consumed, collected and traded.

Digital Collectibles
The rise of NFTs creates opportunities for more toy companies to create digital collectibles.
Gamified Collecting
Incorporating elements of chance and surprise into collecting creates opportunities for more engaging and interactive experiences.
Hybrid Toy-digital Products
Toy companies can explore the possibility of creating physical toys that come with NFTs, creating new areas for collectors to grow their digital and physical collections.

Sectors Adopting This

Toy Industry
Toy companies can create new revenue streams and engage younger audiences by expanding into NFTs and digital collectibles.
Blockchain Industry
As NFTs become more popular, the blockchain industry can explore solutions to potential scaling issues and create new platforms to host massive sales of digital collectibles.
Gaming Industry
The gaming industry can use NFTs to create in-game collectibles that players can trade and sell, creating deeper engagement and a new revenue stream.
SCORE
3.1 out of 10
GENDER
10% Men90% Women
MARKETTop markets: North America
GENERATION
  • Millennial
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
POPULARITY
Popularity 27%
Activity 54%
Freshness 13%