Extreme Concept Hypercars

The Tomahawk VGT Will Rip It Up in the Vision Gran Turismo Video Game

The Tomahawk VGT is a concept car, launched by Fiat Chrysler Automobiles for the Vision Gran Turismo video game, that follows hot on the heels of contributions from the likes of Peugeot, Infiniti and a bunch of other automakers.

This is an extreme hypercar that offers performance specs that can only realistically exist in a game. The single-seater car features a hybrid powertrain with a V10 engine and air compression drive, allowing it to pump out a ridiculous 2,600 horsepower.

The Tomahawk VGT isn't just about wild performance specs however; it's a concept car created to be compatible with Vision Gran Turismo's philosophy, which sets it apart from other car-based video games. This car achieves that by "focusing on plausible future technologies that could achieve our vision of extreme performance."

Extreme Hypercars in Video Games
The creation of extreme hypercars for video games presents opportunities to showcase technologies that might not yet exist in reality.
Hybrid Powertrains in Concept Cars
The use of hybrid powertrains in concept cars opens up new possibilities for performance specs and technology advancements.
Virtual Concept Car Development
The development of virtual concept cars allows automakers to showcase their creativity and push the limits of what is possible technologically.

Where This Applies

Video Game Industry
Video game companies can partner with automakers to create virtual hypercars, showcasing the latest advancements in automotive technology.
Automotive Industry
Automakers can use virtual concept cars as a way to test new technologies and designs without the high costs associated with physical prototypes.
Green Energy Industry
The development of hybrid powertrains in concept cars presents opportunities for advancements and innovation in green energy technology.
SCORE
5.4 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 90%
Activity 64%
Freshness 8%

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