eSport Mall Arenas

The Mall of America is Expanding its Offerings to Include an eSports Arena

The Mall of America is known for its exciting attractions and a wide variety of unique entertainment offerings. The iconic shopping center announced the arrival of its first esports arena and studio. Known as a pioneer in using amusement park-like attractions to intice crowds, The Mall of America's new endeavor is made possible through its partnership with WIsdom Gaming.

The esports broadcast studio and gaming venue will host live streaming video gaming events. Esports centers in malls could mark a new era in the foreseeable future to replace traditional retail with interactive experiences. Wisdom Gaming plans to create a space where the games and events can occur in front of a studio audience in the 18,000 square foot area.

Image Credit: The Mall of America / Wisdom Gaming

Esports Arena Expansion
The trend of incorporating eSports arenas into traditional retail or entertainment centers is on the rise, providing an opportunity for disruption in the sports and entertainment industries.
Amusement Park-like Attractions
The trend of using amusement park-inspired attractions to attract crowds to retail and entertainment spaces has the potential to revolutionize the retail industry by providing immersive experiences.
Live Streaming Events
The trend of hosting live streaming video gaming events in a public arena setting is gaining popularity and could present new opportunities for advertisers and sponsors looking to target this audience.

Industries Being Reshaped

Retail
The incorporation of eSports arenas and interactive experiences into traditional retail spaces presents a disruptive opportunity for retailers to revitalize their business models and attract a younger audience.
Entertainment
The merging of eSports and entertainment industries through the creation of gaming centers and broadcast studios in public venues opens up opportunities for new revenue streams and partnerships.
Sports
The rise of eSports and the incorporation of gaming into traditional sports industries could offer opportunities for new revenue streams and partnerships, as well as a new way to engage with younger audiences.
SCORE
2.8 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 36%
Activity 38%
Freshness 11%