Virtual Stock Games

The Vestly App Hosts Stock Trading Contests Where Players Win Real Money

This app hosts monthly stock trading contests, which is perfect if you are the kind of person who obsessively watches the market. Similar to fantasy sports leagues, but for the world of business, Vestly lets you win money for choosing stocks.

Incubated by Foundermark, the app gives users the fun opportunity of playing with stocks without having to invest any real assets. There are no curated lists or additional information when it comes to picking your stocks once you start using the platform and creating a profile, which is likely the most challenging aspect of the game.

The people with the top 100 profiles at the end of the month will split $10,000, with the top player winning a larger share. There are also stock trading contests every six months for a new car.

Virtual Stock Trading
Opportunity for virtual stock trading platforms to offer engaging and competitive stock trading experiences without the need for real assets.
Gamification of Stock Market
Potential for incorporating gamification elements into stock market platforms to attract and engage users with a more entertaining and interactive experience.
Stock Trading Contests
Demand for platforms that host stock trading contests where users can compete for real money prizes based on their stock performance.

Where This Applies

Fintech
Disruptive innovation opportunities for FinTech companies to develop virtual stock trading platforms with gamified features and contests.
Investment and Trading
Opportunities for investment and trading companies to incorporate gamification elements, contests, and virtual trading features into their platforms to attract and retain users.
Mobile App Development
Potential for mobile app developers to create user-friendly and engaging stock market apps that leverage gamification and virtual trading mechanics.
SCORE
3.2 out of 10
GENDER
90% Men10% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 33%
Activity 56%
Freshness 8%