Variable VR Controller Apps

The 'SteamVR Input' System Helps Gamers Customize Their Controls

Since virtual reality is still a very new technology in the gaming space, many different companies are vying to establish their hardware as the go-to option, and the new SteamVR Input system helps gamers and developers alike to address the issue that arises from that battle for supremacy. The system makes it simple for players to map their preferred control layouts onto whatever controller that they're using.

There are a half-dozen different controllers that are all more or less equally popular in the virtual reality gaming space. For developers, this raises a problem, as it's difficult to design an intuitive game interface when the method of input is left as an unknown. SteamVR lets players create the control inputs themselves, and users can save their setups publicly so that other players can quickly pick up the input that best suits them.

Image Credit: Steam Community, Programmer Joe

Customizable VR Controls
The 'SteamVR Input' system allows gamers to personalize their control layouts for a more immersive virtual reality experience.
User-generated Input Setups
Players using SteamVR can create and share their control input setups, fostering a community-driven approach to virtual reality gaming.
Simplified Game Interface Design
Developers can now design more intuitive game interfaces by utilizing the SteamVR Input system to account for various controller types.

Where This Applies

Virtual Reality Gaming
The SteamVR Input system presents an opportunity for virtual reality gaming companies to provide customizable control options, enhancing the gaming experience for users.
VR Hardware Manufacturing
Virtual reality hardware companies can integrate the SteamVR Input system into their devices, offering customers a more flexible and user-friendly control experience.
Software Development
Software developers can leverage the SteamVR Input system to create games that are more accessible and adaptable to different VR controller types, expanding their target audience.
SCORE
2.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 48%
Activity 32%
Freshness 8%

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