Adaptive VR Controller Concepts

The Sony PlayStation 'Unreal Control' Gaming Controller is Sleek

The conceptual Sony PlayStation 'Unreal Control' gaming controller has been designed by Evgenia Burmistrova as a future-focused peripheral for avid gamers to use for a more immersive experience.

The controller maintains the familiar silhouette to the original peripheral, but features removable units on either side to accommodate use with virtual reality (VR) titles. Imagined in black and white color options, the controller allows for the removable components to be used individually or together to support different player needs.

The conceptual Sony PlayStation 'Unreal Control' gaming controller maintains an ultra-slim construction that highlights minimalism and simplicity for gamers to appreciate. The controller is also designed with the environment in mind thanks to a plastic construction that can be recycled at end of life.

Immersive VR Controllers
Designing removable components in VR controllers to support different player needs opens up opportunities for more immersive experiences.
Sustainable Gaming Controllers
Using eco-friendly materials in the construction of gaming controllers can be a disruptive innovation opportunity for environmentally conscious companies.
Minimalist Gaming Controllers
Creating ultra-slim and simplistic gaming controllers may appeal to gamers who appreciate a more streamlined and ergonomic design.

Sectors Adopting This

Gaming Industry
Gaming companies can benefit from creating innovative and sustainable peripherals that enhance players' experiences while minimizing environmental impact.
Virtual Reality Industry
Developing immersive VR controllers that allow for customizable usage is a growing trend in the industry and offers opportunities for disruptive innovation.
Eco-friendly Product Industry
Using recyclable materials in product manufacturing can be a disruptive innovation opportunity for companies looking to align with consumer values and promote sustainability.
SCORE
4.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 67%
Activity 55%
Freshness 13%

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