Shoppable Athletic Videos

In Partnership with Smartzer, Puma Makes It Possible to Shop a Video

Since video content serves as such a dynamic way to connect with consumers, brands are seeking ways for people to shop a video while they watch. A partnership between Smartzer and Puma brings one of the newest iterations of this, featuring footballer Adam Lallana talking about the newest additions to Puma's lineup. While the athlete is speaking, small annotations pop up on-screen that can be opened up to reveal more information about a product.

From this point, viewers are able to share details about that specific item on social media, or go on to make a purchase from the JD Sports website. In terms of results, this kind of shoppable video is said to result in a higher number of earnings per click as compared to other e-commerce industry standards.

Since shoppers go into the video knowing that they have the opportunity to make a purchase, the experience feels less like a marketing ploy and more like an easier way to shop if they are genuinely interested in a product.

Shoppable Videos
The rise of shoppable video content is disrupting traditional advertising by streamlining the purchasing process and providing a more engaging experience.
Interactive Annotations
Smart annotations that provide more information upon selection are creating opportunities for increased consumer engagement and data collection.
Athlete Endorsements
More brands are partnering with athletes to create authentic and engaging content that can be monetized through shoppable videos.

Who This Affects Most

E-commerce
The integration of shoppable videos within e-commerce platforms is creating opportunities for increased sales and revenue.
Sports Marketing
The use of athlete endorsements and shoppable videos is disrupting traditional sports marketing by providing more engaging and results-driven content.
Video Production
As the demand for interactive and shoppable video content increases, there will be more opportunities for companies that specialize in video production and technology.
SCORE
3.6 out of 10
GENDER
90% Men10% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 39%
Activity 60%
Freshness 8%

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