Songstress Smartphone Games

This Shakira Game Lets Players Collect Gems with the Worldly Pop Star

In this new Shakira game, called 'Love Rocks,' players collect gems and explore the globe with the well-traveled pop star.

The game begins in Barcelona, where Shakira grew up. While players are busy dropping and linking gems to create chains and earn points, the game progresses from beachy Barcelona to the Taj Mahal in India, El Dorado and other exotic locations. All 150 levels of the Shakira game feature a soundtrack entirely composed of the Spanish songstress's music. The Shakira game also features a social component -- necessary for success in any modern app-based game -- which allows players to post their scores and compete with friends through Facebook and Twitter.

The Shakira game was produced as a collaboration between Shakira and Rovio, the smartphone game creation company behind Angry Birds.

Celebrity-branded Games
There is a disruptive innovation opportunity in creating smartphone games that are branded with the likeness and music of popular celebrities.
Global Exploration Games
Developing smartphone games that feature different real-world locations and cultural experiences allows players to virtually explore the globe while playing.
Socially Connected Gaming
Incorporating social features into smartphone games, such as the ability to compete with friends and share scores on social media platforms, enhances player engagement and creates a sense of community.

Who This Affects Most

Mobile Gaming
The mobile gaming industry can capitalize on the popularity of celebrity-branded games like the Shakira game to create more immersive and engaging experiences for players.
Tourism and Travel
The tourism and travel industry can leverage global exploration games to showcase various destinations and attract potential visitors.
Social Media and Networking
Social media and networking platforms can collaborate with smartphone game creators to integrate social features and drive user engagement.
SCORE
0.6 out of 10
GENDER
30% Men70% Women
MARKETTop markets: North America, South America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 1%
Activity 9%
Freshness 8%