Dynamic Mobile Fashion Games

Tommy Hilfiger Unveils a New Mobile Fashion Game Called FashionVerse

FashionVerse, a new mobile game by Tommy Hilfiger and Tilting Point, has been created to enhance the customer experience on a digital front. To ensure every consumer can find a character design that reflects their features and personality, FashionVerse emphasizes diversity by featuring models of various sizes, ethnicities, and abilities. This commitment aims to provide a broad experience for players engaging with the virtual fashion world, allowing users to channel their unique style for the creation of their avatars.

Powered by Brandible's proprietary AI model, FashionVerse offers a virtual experience where users become creators, utilizing photorealistic 3D avatars, settings, and props.

Within the game, players engage in design challenges, crafting curated fashion sets in Stylist mode or mood boards in Trendsetter mode, subject to voting by fellow players. Interested consumers can access

Image Credit: Tilting Point

Enhanced Customer Experience
FashionVerse, a new mobile fashion game by Tommy Hilfiger and Tilting Point, is designed to enhance the customer experience on a digital front.
Emphasis on Diversity
FashionVerse features models of various sizes, ethnicities, and abilities, promoting diversity and inclusivity within the virtual fashion world.
Virtual Fashion Creation
FashionVerse allows users to channel their unique style for the creation of their avatars, providing a platform for virtual fashion creation.

Industries Being Reshaped

Fashion Gaming
FashionVerse is a new mobile fashion game that falls under the fashion gaming industry.
Digital Customer Engagement
FashionVerse's focus on enhancing the customer experience positions it within the digital customer engagement industry.
Virtual Fashion & Avatar Creation
FashionVerse offers a platform for users to create virtual fashion and avatars, contributing to the virtual fashion and avatar creation industry.
SCORE
4.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 52%
Activity 48%
Freshness 23%

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