Quirky Cushion Collections

These Relaxation Interior Accessories Invite More Intimate Interaction

Beds and deep plushy sofas aside, it is unusual for furnishings to truly seduce their users with their sense of comfort. This collection of Relaxation Interior Accessories begins on a smaller scale to explore the types of objects that encourage people to really cuddle up.

This project was the graduation thesis of Zuzana Sisovska through which her attentions centered on beanbag pieces, what forms they could take and how their use could impact individuals' health. Looking at the delightful range of objects that the designer has dreamed up, one will notice the way that bodily support and dynamic positioning were prioritized.

One of the items is wearable and made to softly brace the neck. Another beanbag chair from the Relaxation Interior Accessories series is suspended like a swing, and many of the others can be hugged, squeezed and laid upon.

Comfort-focused Furnishings
Opportunity to disrupt the furniture industry by designing comfort-focused furnishings that truly seduce users with a sense of comfort.
Innovative Beanbag Designs
Chance to disrupt the beanbag industry by exploring creative forms and dynamic positioning to enhance individuals' health.
Interactive Interior Accessories
Potential to disrupt the interior accessories market by creating objects that encourage more intimate interaction, such as hugging, squeezing, and laying upon.

Where This Applies

Furniture Manufacturing
Opportunity for furniture manufacturers to innovate by prioritizing comfort and creating seductive furnishings.
Beanbag Manufacturing
Chance for beanbag manufacturers to disrupt the industry by exploring innovative designs and focusing on health benefits through dynamic positioning.
Interior Accessories Retail
Potential for retailers in the interior accessories market to offer more interactive products that encourage intimate interaction and enhance customer experience.
SCORE
0.6 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 9%
Activity 1%
Freshness 8%

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