NFC-Activated Bathroom Sprays

Pourri and Supercell Debuted a Pocket Sprayer with Tap Technology

In preparation for San Diego Comic-Con, ~Pourri, the creator of Poo~Pourri, collaborated with mobile game developer Supercell to create an NFC-enabled Poo~Pourri pocket sprayer. This pocket sprayer was created in response to consumer habits, with half of all gamers admitting to playing in the bathroom.

When tapped with an NFC-capable smartphone, the NFC-enabled pocket sprayer unlocks in-game rewards via a browser landing page for both Clash Royale and Clash of Clans. The limited-edition bottle with tap technology pairs with a Cypress Woods scent with notes of pine, cedar and fresh citrus.

At the highly anticipated convention, the partnering brands will invite people to participate in an immersive, first-of-its-kind Bathroom Battlestation experience. Those who can't experience the Comic-Con Bathroom Battlestation in person also have the chance to order Battle Breeze online, while supplies last.

Nfc-enhanced Product Engagement
Employing NFC technology in everyday items to offer digital rewards creates a novel way for brands to enhance consumer interaction.
Gamification in Consumer Products
Integrating in-game rewards with physical products offers a unique cross-platform experience that appeals to gamers and enhances product loyalty.
Event-based Product Launches
Leveraging high-profile events for product launches can generate buzz and offer exclusive engagement opportunities that attract dedicated fanbases.

Sectors Adopting This

Consumer Goods
Innovations like NFC-enabled bathroom sprays demonstrate the potential for everyday products to offer enhanced digital interactivity.
Mobile Gaming
The collaboration between bathroom product brands and game developers showcases the integration of physical and digital experiences within the gaming industry.
Event Marketing
Utilizing conventions and special events for product promotions offers immersive brand experiences that can significantly drive consumer interest.
SCORE
3.0 out of 10
GENDER
90% Men10% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 26%
Activity 34%
Freshness 30%