Cyberbullying Education Platforms

Agree Online Helps Children with Online Conflict Resolution

This platform helps children resolve online conflict before it results in fighting or cyberbullying. Agree Online is an Israeli Internet safety initiative helps kids develop the skills to resolve digital conflicts and focuses on the effects of cyberbullies and violence. The educational program gives students in elementary, middle and high school the social skills needed for citizens in today's digital world. The company uses real-life examples of online conflict including Whatsapp arguments and sharing YouTube videos. The teacher-led programming also helps students recognize the difference between cyberbullying and digital conflict.

As the Internet and screen use becomes increasingly difficult to avoid today, there are many examples of initiatives designed to keep young people safe, including online privacy measures. Agree Online demonstrates how kids can be taught soft skills that will provide protection in the digital space.

Online Conflict Resolution
Agree Online helps children develop the skills to resolve digital conflicts and prevent cyberbullying.
Digital Citizenship Education
Agree Online provides social skills training to students, preparing them to be responsible citizens in the digital world.
Internet Safety Programs
Agree Online is an example of an initiative focused on keeping young people safe online through education and awareness.

Who This Affects Most

Education Technology
Agree Online is an educational program that leverages technology to teach online conflict resolution and digital citizenship.
Internet Safety
Agree Online addresses the growing need for internet safety measures, particularly for children and young adults.
Child Protection
Agree Online contributes to the industry of child protection by providing tools and resources to prevent cyberbullying and promote online safety.
SCORE
1.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Millennial
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
POPULARITY
Popularity 17%
Activity 16%
Freshness 8%