Created by the mind behind Paranormal Activity, 'Night Terrors: Bloody Mary' is a terrifying AR game available on both iOS and Android. Designed to invade the real world, this AR mobile game was developed by Imprezario Entertainment and offers players a horrifying window into an alternate world. Players will see ghosts, possessed beings and much more through the screen of their phone, all while they participate in a full hour of augmented reality immersion.
Taking advantage of a smartphone's camera, LED light, 360 audio and other core systems, Night Terrors: Bloody Mary aims to be as realistic as possible. This focus on realism is showcased even more in the game as the developers used real actors in full makeup and wardrobes. The game will also send fake texts and messages to further immerse players in the AR experience.
Image Credit: Imprezario Entertainment
'Night Terrors: Bloody Mary' Uses AR to Flood the World with Monsters
1. Augmented Reality Gaming - Augmented reality gaming is a growing trend that combines digital experiences with the real world, offering immersive and interactive gameplay opportunities.
2. Realism in AR Games - The focus on realism in AR games, like Night Terrors: Bloody Mary, provides a more immersive and terrifying experience for players.
3. AR Gaming for Mobile Devices - AR gaming for mobile devices is on the rise, allowing players to access augmented reality experiences anytime and anywhere on their smartphones.
1. Gaming and Entertainment - The gaming and entertainment industry can explore the potential of augmented reality technology to create immersive and realistic gaming experiences.
2. Mobile App Development - Mobile app development companies can capitalize on the growing demand for AR gaming by creating innovative and captivating augmented reality games for mobile devices.
3. Digital Marketing and Advertising - Digital marketing and advertising professionals can leverage the immersive nature of AR gaming to create interactive and engaging campaigns that capture the attention of consumers.