Trashcans With Backboards – "Move to Trash" Turns Office Wastebin Into an Action Game

Clean the Sky - Positive Eco Trends & Breakthroughs

"Move to Trash" Turns Office Wastebin Into an Action Game

— March 5, 2009 — Art & Design
Waste bins are necessary office accessories but rather boring ones. The basketball-like activity that most of us may engage in from time to time, tossing trash in with a fadeaway touch, livens up the tedious lives of our dustbins and offers us some swift amusement. With a minor modification, though, you can kick it up a notch and create a viral game out of a wasteful activity.

This is the ambitious vision of designer Mac Funamizu and his 'Move to Trash' concept. By attaching a slick transparent backboard on your regular wastepaper basket you can easily create a mini NBA setting right in your workplace. And if you want to put some eco-conscience in your wrist action, add a reward system: say 1 point for a successful throw in regular trash and 3 points in recycled.

Trend Themes

  1. Interactive Office Waste Bins — Designers are creating waste bins that incorporate interactive elements, turning a mundane task into an enjoyable experience and potential game.
  2. Gamification of Everyday Tasks — There is a growing trend of incorporating game-like elements into everyday activities, making them more engaging and fun.
  3. Eco-friendly Gaming — Combining gaming with eco-conscious practices, such as rewarding users for recycling, creates a positive incentive for sustainability.

Industry Implications

  1. Office Supplies — The office supplies industry could explore innovative waste bin designs that incorporate interactive elements to gamify mundane tasks.
  2. Gaming and Entertainment — The gaming and entertainment industry can capitalize on the trend of incorporating game-like elements into everyday activities, expanding their offerings beyond traditional gaming experiences.
  3. Environmental Sustainability — The environmental sustainability industry can leverage the concept of eco-friendly gaming to incentivize and promote responsible habits and recycling practices.
1.3
Score
Popularity
Activity
Freshness