QSR Game-Inspired Fitness Partnerships

WithU and McDonald's MONOPOLY Make Strides in the UK

The partnership between modern fitness app WithU and McDonald's MONOPOLY promotion in the UK has led to a remarkable increase in app sign-ups, with a reported 297% rise during the campaign. This collaboration allowed participants in the MONOPOLY game to win a three-month trial of WithU.

The partnership's run spanned September 4th until October 15th. The initiative targeted new users. WithU's approach contrasts with typical fitness marketing by collaborating with a fast-food brand, which may attract attention and foster interest in healthier lifestyle choices among McDonald’s customers.

The campaign's success is evident not only in the spike in sign-ups but also in the high conversion rate of users redeeming their codes for WithU memberships. The partnership between WithU and McDonald's MONOPOLY has successfully engaged a diverse audience.

Fitness-gaming Collaborations
The partnership between fitness app WithU and McDonald's MONOPOLY is an example of how gamification can drive engagement and attract users from unconventional markets.
Cross-industry Promotions
Collaborations between fitness apps and fast-food brands open up new avenues for customer acquisition by tapping into diverse consumer bases.
Health Incentives in Fast-food Promotions
Incorporating health-related prizes into fast-food promotional campaigns can inspire healthier choices among a broad audience.

Industries Being Reshaped

Fitness Technology
The surge in WithU app sign-ups illustrates the potential of strategic partnerships in the fitness technology sector.
Quick-service Restaurants
The campaign highlights how quick-service restaurants can boost customer engagement through unique and health-oriented promotions.
Gamification Marketing
The successful integration of WithU into the MONOPOLY game underscores the efficacy of gamification as a powerful marketing tool.
SCORE
6.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 72%
Activity 85%
Freshness 34%