Match-Up Game Loyalty Initiatives

Casey's General Store Boasts a Playful March Madness Promotion

Casey's General Store is taking advantage of the concept of gamification with its March Madness-themed rewards program that is based around a match-up game. The initiative will definitely capture consumer attention as it will allow guests to vote on one-on-one matchups. The tournament is bracket-based and will pin brands against one another. For example, one round might have guests decide which they prefer—Coke or Mtn Dew. Naturally, the match-up game will eventually lead to a championship round. With each vote they cast in the March Madness match-up game, consumers unlock special offers at Casey's General Stores such as "buy one, get one half-off pizza deal."

The entertaining March Madness rewards program is set to last until March 16th and consumers can participate through Casey's website, mobile app, and social media profiles.

Image Credit: Shutterstock

Gamification-based Promotions
Businesses can incorporate gamification to attract and engage consumers in promotions and loyalty programs.
Interactive Brand Matchups
Taking advantage of customers' brand preference can help businesses promote their products effectively through interactive match-up games.
Mobile and Social Media Integration
Businesses can leverage the widespread use of mobile devices and social media platforms to engage with and reward their customers.

Who This Affects Most

Retail
Retailers can use interactive promotions and loyalty programs to attract and retain customers, increase sales and brand loyalty.
Food and Beverage
Using gamification in food and beverage promotions can help businesses effectively promote their products and drive sales, while attracting younger audiences.
Marketing and Advertising
To stay competitive, marketing and advertising agencies can incorporate gamification and interactive elements in their promotional strategies for clients.
SCORE
3.6 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 24%
Activity 75%
Freshness 9%