Browser Game Streaming Services

GeForce Now Updated its Premium Streaming Service for Chrome

NVIDIA announced a new update for its GeForce Now browser application that allows for users to stream games directly into Google Chrome. The in-browser game streaming application previously allowed users to stream games at resolutions up to 1080p with framerates up to 60 frames per second. The new update brings resolutions of up to 1440p and framerates as high as 120fps to individuals who pay for the premium 'RTX 3080' subscription tier.

This adds a high level of attractiveness to the GeForce Now game-streaming service, as these resolutions and framerates were only previously accessible on the mobile application or the native PC application. With this update, a wider consumer base will be able to access high-quality next-generation gaming experiences.

Image Credit: NVIDIA

Browser-based Game Streaming
The increasing popularity of browser-based gaming streaming services like GeForce Now presenting opportunities for innovation in cloud-based gaming.
Next-generation Gaming Experience
With the introduction of high quality resolutions and fast frame rates, new business opportunities for disruptive innovation within the online gaming experience arise.
Premium Subscription Services
Increasingly user upgrades and paying for premium content is the emerging trend, providing an opportunity for competitive differentiation.

Sectors Adopting This

Gaming Industry
These updates shift the gaming industry's focus to cloud-based gaming and highlight the potential of browser-based gaming streaming services to disrupt traditional PC gaming.
Technology Industry
This development broadens the online gaming markets, presenting both the challenges and opportunities that the technology industry must innovate around.
Entertainment Industry
The growth of cloud-based gaming, and introduction of high res and fast frames-per-second, presents an opportunity for the entertainment industry to attract a wider swath of consumers seeking a higher level of entertainment value.
SCORE
2.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 33%
Activity 39%
Freshness 13%