Gaze-Interacting Wearables

This 3D-Printed Clothing Item Moves Based on Gaze-Tracking Cameras

Wearable technology can have many functional purposes -- athletic, informative or increasing comfort; however, this gaze-tracking piece artistically shows how fashion can be an interactive experience. This incredible piece of clothing looks like a scarf or post-modern collar. Black and white and made from a 3D-printed artificial fur-like material, the small quills move in tandem when a person's gaze rests upon it.

Hidden beneath the material lies small gaze-tracking cameras. When someone's line of sight has locked with a camera, the surrounding material moves slowly and smoothly like a wave's ripple.

Titled 'Caress of the Gaze,' this piece of artistic wearable technology pushes the boundaries of what clothing can do and creates an interactive experience in fashion for both the wearer and the onlooker.

Interactive Wearables
With advancements in technology, fashion can become an interactive experience that provides both functionality and entertainment.
Gaze-tracking Technology
Gaze-tracking technology has the potential to be applied in a variety of ways beyond artistic expression in fashion, such as in gaming or healthcare.
3D Printing in Fashion
The use of 3D printing technology in fashion could revolutionize the production process and offer opportunities for customizable and sustainable clothing options.

Who This Affects Most

Fashion
Fashion designers and brands can apply gaze-tracking technology and 3D printing to create innovative and interactive clothing designs.
Healthcare
Gaze-tracking technology can be used in healthcare to diagnose and monitor patients, as well as assist those with disabilities or speech impairments.
Gaming
Gaze-tracking technology has the potential to enhance the gaming experience, allowing for more immersive gameplay and new forms of interaction.
SCORE
3.3 out of 10
GENDER
30% Men70% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 20%
Activity 72%
Freshness 8%