Gamified Glass Mazes

Coordination Asia Crafted a Gamified Version of the Traditional Maze

Coordination Asia has created a new gamified glass maze installation for the G + Park.

The gamified glass maze, known as G + Maze, is the latest addition to the Shanghai complex. The glass maze is a modern twist on the traditional maze. Visitors can either wander around the space or participate in the stamp game. The stamp game requires participants to find embossing presses that match all the shapes on their sheets. The presses are scattered through the exhibit. The gamified glass maze is made of 318 glass panels that vary from transparent, mirrored and patterned black mirror finishes. To confuse participants, LED lights are clustered together to form different geometric shapes.

G + Park is a museum and cultural complex that was created to celebrate the region's glass industry.

Gamification of Traditional Attractions
Opportunity for businesses to incorporate gamification in traditional attractions, creating a unique and memorable experience for customers.
Interactive Installations
With advancements in technology, interactive installations present a disruptive innovation opportunity for businesses to create engaging experiences for customers.
Incorporating Technology in Art Installations
Art installations that incorporate technology can provide businesses with an opportunity to create interactive and immersive experiences for customers.

Sectors Adopting This

Museums and Cultural Centers
Museums and cultural centers can benefit from incorporating gamification in traditional attractions, allowing visitors to have a unique experience that keeps them engaged and interested.
Theme Parks and Amusement Centers
Theme parks and amusement centers can benefit from incorporating interactive installations that utilize advancements in technology to create an engaging and memorable experience for customers.
Art Installations and Exhibitions
Art installations and exhibitions can incorporate technology to create interactive and immersive experiences for visitors, providing a unique and innovative experience that stands out from traditional exhibitions.
SCORE
2.4 out of 10
GENDER
30% Men70% Women
MARKETTop markets: Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 44%
Activity 21%
Freshness 8%