Future of Gaming

World's First Multi-Touch Games Platform

Welcome to the future of gaming! This video made me as giddy as a little girl. Gizmodo published an exclusive interview on 08, Feb, 2008 with the ridiculously gifted Andrew Fentem—who went from working on classified missile systems to developing multi-touch human interfaces, kinetic surfaces and motion sensing technologies before almost anyone else in the planet. It's a must read for any tech lover.

The video above shows the World's first cubic multi-touch touchscreen games platform. Featuring a unique ultra-bright (even in daylight) full-colour cubic screen and a unique cubic multitouch touchscreen technology (patent pending) this games platform has been programmed to implement various multi-dimensional games, puzzles, and lighting effects. In this video clip the Fentix Cube has been programmed to emulate a Rubik's cube puzzle. Many more applications have been developed.

See more videos of his inventions at his YouTube page here.

Multi-touch Human Interfaces
Opportunity for developing new and immersive human-computer interaction experiences through multi-touch technology.
Kinetic Surfaces
Potential to create interactive surfaces that respond to motion, opening up opportunities for innovative gaming experiences.
Motion Sensing Technologies
Disruptive potential to revolutionize the gaming industry by introducing intuitive and immersive motion-based gameplay.

Where This Applies

Gaming
Gaming companies can explore the integration of multi-touch, kinetic surfaces, and motion sensing technologies to create innovative gaming platforms.
Technology
Opportunity for technology companies to develop and commercialize multi-touch human interfaces, kinetic surfaces, and motion sensing technologies.
Interactive Electronics
Interactive electronics industry can adapt and incorporate multi-touch, kinetic surfaces, and motion sensing technologies into their products to enhance user experiences.
SCORE
2.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 12%
Activity 67%
Freshness 8%