Iconic Cartoon Game Collabs

Futurama Characters are Coming to Fortnite Following Series Reboot

Epic Games announced the Futurama x Fortnite collaboration in celebration of the recent reboot of the iconic cartoon from the early 2000s. Through this collaboration, several Futurama characters and items will be available via the in-game store in Fortnite for varying prices.

The collaboration brings Bender, Fry, and Leela as playable characters, as well as an in-game glider themed after the Planet Express Ship and some mining tools and back bling specific to each character, such as a violin, a bent steel beam, mini bender, and a Zoidberg-themed emote.

Aside from the items available in the store, there will also be a number of items accessible in-game through gameplay elements, such as Bender's Shiny Metal Raygun or the newly-introduced Mammoth Pistol. The store does not specify when the Futurama characters will be removed from the store.

Image Credit: Epic Games

Cartoon Collaboration in Gaming
The collaboration between Futurama and Fortnite highlights the trend of iconic cartoon characters appearing in popular video games.
In-game Branded Merchandise
The availability of Futurama characters and themed items in the in-game store of Fortnite demonstrates the trend of offering branded merchandise within video games.
Reviving Nostalgic Ips
The recent reboot of Futurama and its subsequent collaboration with Fortnite reflect the trend of reviving nostalgic intellectual properties to appeal to a new audience.

Industries Being Reshaped

Gaming
The collaboration presents an opportunity for the gaming industry to explore more partnerships with popular cartoons and bring beloved characters to video games.
Entertainment
The success of the Futurama x Fortnite collaboration suggests possibilities for entertainment companies to utilize video games as a platform to engage fans and promote their shows or movies.
Merchandising
The introduction of Futurama-themed items in an in-game store demonstrates the potential for merchandising industries to expand their reach by including virtual items in addition to physical products.
SCORE
2.7 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 26%
Activity 37%
Freshness 18%