Playable Oak Sculptures

Funeral for a Tree is a Sound Sculpture by Steve Parker

Funeral for a Tree is a sound sculpture created by artist Steve Parker as a tribute to a 65-year-old live oak that died from oak wilt in his front yard. Parker cut cross-sectional slices of the oak trunk and hand-carved grooves directly into the wood to form playable records. The carved records are displayed on walls, and a custom Victrola-style turntable built by the artist plays them. The grooves on the wooden discs are etched with the songs of migratory birds that once nested in the tree, producing a textured, resonant sound when played.

In addition to the wooden records, the installation includes a companion piece called Sheng Shrine composed of brass valves, copper tubing, and ventilator equipment repurposed into a plant-like instrument form. The exhibition integrates these elements on pedestals and wall mounts to evoke memory, sound, and the tree’s presence.

Image Credit: Steve Parker

Playable Wooden Records
The convergence of natural materials and music technology in creating playable wooden records offers a tactile and auditory experience that transforms traditional sculptures into interactive sound art.
Nature-inspired Sound Installations
Infusing elements from the natural world into sound installations provides audiences with immersive experiences that blend art, environment, and memory.
Repurposed Instrumentation
Turning everyday or discarded materials into musical instruments fosters innovation in sustainable art practices and highlights creative reuse.

Sectors Adopting This

Artisanal Audio Equipment
The creation of custom audio equipment like turntables for specific artistic installations opens up avenues in niche market craftsmanship.
Sustainable Art Practices
Innovations in using natural and repurposed materials for art and music underscore an industry shift towards eco-conscious creativity.
Interactive Museum Exhibits
Integrating playable sculpture pieces into exhibitions enhances visitor engagement through interactive storytelling using sound-based memories.
SCORE
3.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 17%
Activity 14%
Freshness 72%