Shoppable Beauty Metaverses

The Fenty Beauty Experience on Roblox Shares an Exclusive Gloss

Rihanna's Fenty Beauty recently introduced its first shoppable experience on Roblox, and as part of the overhauled Fenty Beauty Experience, there are also new digital quests, a refreshed Gloss Bomb Lab and influencer-hosted meet-and-greets. The shoppable digital storefront was created to feel like an extension of the game, and thanks to a Shopify-powered integration, the experience is seamless, avoiding redirects and checkout forms. Fans in the United States ages 18 and up will want to immerse themselves in the virtual beauty metaverse to snag the Roblox-exclusive Grape Splash Gloss Bomb, a limited-edition holographic purple gloss with a unique stamp on the cap.

Beyond just having a presence on Roblox with the Fenty Beauty Experience, Fenty's marketing team logs in during launch weeks to play alongside users, field questions and collect feedback in real-time.

Virtual Retail Ecosystems
Virtual retail ecosystems are transforming online shopping by integrating interactive environments, such as games, into the purchasing process.
Influencer-led Virtual Events
Influencer-led virtual events offer brands a way to engage directly with their audience by using digital personalities to host exclusive meet-and-greets inside virtual worlds.
Gamer-driven Shopping Experiences
Gamer-driven shopping experiences meld the excitement of quests and in-game rewards with e-commerce, creating an immersive purchasing journey for consumers.
Augmented Reality Commerce
Augmented reality commerce is reshaping traditional retail spaces by providing digital product interactions that offer both novelty and convenience.

Who This Affects Most

Beauty and Cosmetics
The beauty and cosmetics industry finds innovation as it merges with gaming platforms, allowing for novel product launches in virtual spaces.
E-commerce
E-commerce is advancing beyond traditional interfaces to embrace gamified elements and seamless integration with virtual worlds, enhancing customer engagement.
Gaming and Entertainment
Gaming and entertainment industries are expanding their reach by partnering with non-gaming brands, creating mutually beneficial collaborations in virtual environments.
SCORE
5.6 out of 10
GENDER
10% Men90% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 56%
Activity 62%
Freshness 50%

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