Government-Focused Wellness Apps

The 'Felix' App Improves Happiness in the Public Sector

The Felix app is a well-being system designed specifically for workers in the public sector. The government is a giant organization, and public sector workers can often get demoralized feeling as though they're cogs in a machine rather than people working to improve the lives of others. Brave UX's Felix app attempts to improve and humanize the experience of government work.

Built as a project for Federal Occupational Health, or FOH, the app uses gamification to improve the mental and physical health of public sector workers. But more than simply putting achievements on a list, the Felix app relies on research and data. Felix uses a "challenge-based model" that incorporates feedback throughout the work process. It also lets users join groups like "hiking" or "biking" to get in touch with others and stay physically healthy.

Government-focused Wellness Apps
The development of gamified wellness apps tailored for public sector workers can be a major opportunity for improving employee well-being and performance.
Challenge-based Models
The use of challenge-based models in wellness apps can be an innovative way to incorporate feedback in promoting physical and mental health among employees.
Social Engagement in Wellness Apps
Incorporating social groups and activities in wellness apps can be an effective way to encourage exercise and interaction among employees, while improving health and satisfaction levels.

Where This Applies

Public Sector
There is an opportunity for developers to create innovative wellness apps designed specifically for public sector workers to combat disengagement and improve performance.
Gamification
Gamification has disrupted the wellness industry, creating potential for further development of apps that use challenge-based models to encourage physical and mental well-being.
Technology
As wellness app technology advances, there is potential for further development of apps that incorporate social activities, data analysis and personalized interfaces to improve the user experience.
SCORE
3.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial
  • Gen X (primary audience)
POPULARITY
Popularity 41%
Activity 66%
Freshness 8%

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