Blockchain-Based Arena Games

Fault: Elder Orb is Blockchain-Based and Not Play-to-Earn

'Fault: Elder Orb' is an upcoming multiplayer online battle arena (MOBA) game based on the blockchain. The game was developed by Strange Matter Studios and is being published by Pocketful of Quarters (POQ). As a result of the unique blockchain technology that POQ offers, Fault: Elder Orb will feature blockchain integration through POQ's system that does not incorporate a play-to-earn model.

The game will run on POQ's 'Quarter' token which is game-agnostic and poised as a digital utility token rather than a cryptocurrency or NFT token. The advanced technology from POQ allowed Strange Matter Games to develop a true free-to-play experience that draws players in simply because of the fun factor of the game, not because of players wanting to accrue real-world wealth. This is a landmark game from Strange Matter and POQ that will play a role in shaping the future of blockchain-based games.

Image Credit: Strange Matter Studios

Blockchain-based Arena Games
The development of blockchain-based games that offer a unique and immersive gaming experience not found in traditional games, while utilizing the security and transparency of blockchain technology.
Digital Utility Tokens
The use of game-agnostic digital utility tokens like POQ’s Quarter token that offer a seamless and secure way to transact value within games without the use of traditional currencies.
Gaming Without Play-to-earn Models
The creation of truly free-to-play games that use advanced blockchain technology to provide value to players without incorporating the opportunity for players to accrue real-world wealth.

Who This Affects Most

Gaming
The gaming industry can leverage POQ’s technology to create immersive blockchain-based games that offer a unique gaming experience not found in traditional games.
Blockchain Technology
Blockchain technology companies can use POQ’s digital utility tokens to create secure and transparent in-game economies for any game without the need for traditional currencies.
Cryptocurrency
Cryptocurrency companies can benefit from the development of blockchain-based games that use digital utility tokens, as this can increase the mainstream adoption and use of cryptocurrencies.
SCORE
6.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 95%
Activity 100%
Freshness 13%