Play-to-Earn Multiplayer Games

'Heroes of Mavia' is an MMO That Features NFT-Tied In-Game Features

'Skrice Studios,' the Hanoi, Vietnam-based, Web3-focused game development studio, has announced 'Heroes of Mavia,' a massively-multiplayer online (MMO) strategy game. Heroes of Mavia is a play-to-earn (P2E) game where players compete over plots of land that are tied to NFTs based on the blockchain. Players will be able to build bases and raise armies on their land, then use these armies to wage war on neighboring players.

Through conquering over settlements, players will be able to earn NFTs, as well as Heroes of Mavia's own P2E cryptocurrency titled 'RUBY.' The in-game market for Heroes of Mavia will be community-driven, as players can compete, trade, and fight over real-world digital assets. Heroes of Mavia is set to release in Q4 of 2022, and players can currently pre-register on the game's website.

Image Credit: Skrice Studios

Play-to-earn Multiplayer Games
Developers can create more MMOs where players earn in-game assets that can be traded for real-world value.
Nft-powered Games
Game developers can build games that use NFTs to create a real-world asset market within the virtual world.
Community-driven In-game Economies
Developers can create games with a marketplace that is entirely driven by their players, allowing communities to create their own virtual-economy with real-world value.

Industries Being Reshaped

Gaming Industry
With the increasing popularity of blockchain and cryptocurrencies, more game developers can create MMOs that use NFTs and cryptocurrency as in-game assets.
Cryptocurrency Industry
Game developers can create more blockchain games that use cryptocurrency and NFTs to increase cryptocurrency adoption in the gaming industry.
Blockchain Industry
The rapidly-evolving landscape of blockchain technology makes it possible to develop more innovative games that utilize blockchain technology and NFTs, changing the way we interact and transact within virtual worlds.
SCORE
5.6 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 71%
Activity 86%
Freshness 12%