NFT-Based Video Games

Bright Star Studios Has Sold In-Game Plots of Land to Players for Real Money

'Bright Star Studios,' the developers behind the game 'Ember Sword,' have sold digital land deeds to over 35,000 consumers. These consumers have collectively pledged over $200 million to both support the game and secure ownership of an in-game plot of land. This is a new form of monetization to massively multiplayer online role-playing games (MMORPG) that comes paired with a heightened level of immersion.

In addition to owning a plot of land with a real-world price tag, the game will have its own NFT items and an ERC-20 token named Ember. The in-game system will be centered around earning and trading this cryptocurrency for either in-game elements, such as land and useful items, or for tangible real-world currency. This means that, beyond a simple MMORPG, Ember Sword could potentially function as a career.

Image Credit: Bright Star Studios

Nft-based Monetization
Ember Sword introduces a new form of microeconomic system for MMORPG players through selling digital land deeds and integrating an ERC-20 token and NFT items within the in-game system.
Crypto-gaming Economy
Ember Sword presents a disruptive innovation opportunity by creating a new source of income, allowing not only individual gamers but also game developers and content creators to earn and trade cryptocurrency in an immersive and interactive environment.
Virtual Asset Investment
Ember Sword is pioneering a new market for virtual real estate investment, signaling a potentially lucrative trend for businesses looking to invest in the virtual asset economy.

Where This Applies

Video Game Development
Video game developers can explore the possibility of incorporating NFT-Based monetization systems to improve their game's microeconomy.
Cryptocurrency
Cryptocurrency companies and investors can research and invest in the growing crypto-gaming economy, which has the potential to be a significant source of revenue.
Virtual Real Estate
Businesses interested in investing in new markets can explore the virtual real estate industry, following Bright Star Studios as a model for monetization and profit in this emerging market.
SCORE
5.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 56%
Activity 82%
Freshness 11%