Online Skill-Based Camps

DIY Camp Responds to the Pandemic During the Summer Season

The launch of DIY Camp imitates the summer camp experience for kids at a safe distance during the current COVID-19 pandemic outbreak. There are programs that are offered for free and some that are based on fees depending on what activities are selected.

The online website features dozens of activities designed to enhance a variety of skills, which are referenced to as 'challenges.' It is made for children from ages 7 and up and covers a wide range of categories that peak their interest. This includes the topics of art, music, business, and even engineering. This happens through the summer and the DIY camps also come with shorter courses with online counselors that directly interact with children to create an authentic experience.

Image Credit: DIY

Virtual Summer Camps
There is an opportunity to develop more virtual summer camp programs for kids to enjoy and experience while at home.
Online Skill-building Programs
Online skill-building programs can expand beyond camps and into year-round curriculum for students of different ages and abilities.
Remote Learning Technology
There is an opportunity to create and market remote learning technology and platforms that engage and educate youth across different subjects and disciplines.

Sectors Adopting This

Education
The education sector can invest in online learning and virtual programming to meet the needs of students and parents during the pandemic.
Entertainment
The entertainment industry can create more virtual experiences for children that are interactive, engaging and age-appropriate for long-term audience loyalty.
Technology
The technology sector can continue to innovate and disrupt the education and entertainment industries through advancements in remote learning and digital engagement.
SCORE
2.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Millennial
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
POPULARITY
Popularity 22%
Activity 36%
Freshness 9%