Contemporary STEM Labs

Neubau Converts a Greenhouse into a STEM Lab for an English School

This contemporary STEM lab project is a great indicator of the demand for more hands-on classes in science, technology, engineering, and mathematics at the junior school level. Located in Cambridge, England, the initiative was undertaken by local architecture studio Neubau which converted an existing 1970s greenhouse on the grounds of St Mary's Junior School. Prior to this redevelopment, the space was utilized by the Department of Architecture at the University of Cambridge as a research space.

The brand new contemporary STEM lab is fully equipped with fold-out computer stations, plywood furnishings, insulation and acoustic panels, an elongated skylight, as well as other modern sensibilities. Through this project, Neubau and its client aimed to "promote the principle of reuse over demolition."

Image Credit: Nick Guttridge

Hands-on STEM Education
The demand for more hands-on STEM education is increasing at the junior school level, creating opportunities for innovation in pedagogy and classroom design.
Sustainable Renovations
The trend towards sustainable renovations, such as converting existing buildings into educational spaces, offers opportunities for innovation in green building practices and repurposing design.
Integration of Technology
The integration of technology into STEM education spaces presents opportunities for innovation in interactive learning tools, virtual and augmented reality, and flexible design features.

Who This Affects Most

Education
The increasing demand for hands-on STEM education at the junior school level presents opportunities for innovation in teaching methodologies, curriculum design, and classroom environments.
Architecture
The trend towards sustainable renovations and repurposing of existing buildings for educational spaces presents opportunities for innovation in green building practices and adaptive reuse design.
Technology
The integration of technology into STEM education spaces presents opportunities for innovation in interactive learning tools, virtual and augmented reality, and flexible design features.
SCORE
5.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Gen Alpha
  • Millennial
  • Gen X
  • Gen Z (primary audience)
POPULARITY
Popularity 63%
Activity 73%
Freshness 13%