CIA-Created Board Games

Two Official CIA Board Games are Being Developed for Everyone

The CIA may seem like an incredibly straight-laced organization, but the recent release of two CIA board games shows a more entertaining side to the organization. To clarify, these board games are not CIA-themed or inspired, but rather actual games developed by the CIA. Designed by CIA Senior Collection Analyst David Clopper, these complex games are often used to test employees and were recently made public thanks to a Freedom of Information request.

The two CIA board games released currently include the titles Collection Deck and Kingpin: The Hunt for El Chapo. While the files for each game were released, the files offered were quite basic and not in a easily playable state. Thankfully, Two Bats Gaming has been able to download the necessary paperwork -- rules, board design, card graphics, etc -- and is currently trying to recreate the CIA board games.

Image Credit: Two Bats

CIA Board Games
Creating unique board games for entertainment purposes may be a way for organizations to showcase their creativity.
Workplace Testing Games
Developing complex games for testing and training purposes may become a growing trend in workplaces.
Freedom of Information Request
The Freedom of Information Act may lead to more public access to unique products and services created by organizations.

Sectors Adopting This

Gaming Industry
Collaborating with unique organizations to develop games can be a way for the gaming industry to expand its reach.
Employee Training Industry
Partnering with companies to develop complex games for employee testing and training purposes could revolutionize the employee training industry.
Government Agencies
Development of unique products, such as board games, and making them accessible to the public through the Freedom of Information Act could become a trend for government agencies.
SCORE
3.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 40%
Activity 66%
Freshness 8%

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