Interactive Arcade-Style Literature

The Choosatron Marks Interactive Reading's Return

Jerry Belich's Choosatron is a prime example of a Kickstarter program destined to succeed. Belich's creation is a modernized, yet timeless miniature arcade-style machine that generates a story that the user can interact with to independently determine what direction the tale takes. Never has Choose-Your-Own-Adventure storytelling been so entertaining and without the constant strange page-turning that was characteristic of it years ago (you know what I'm talking about, former Goosebump readers).

The story begins to type out on a scroll and at certain points offers you a handful of choices to choose from to proceed. Tons of fun to play, and potentially even fun to create for directly -- the Choosatron already has four authors connected to it to write Choose-Your-Own-Adventure stories to be downloadable with it, and readers will also be invited to join in the writing via open and completely free software.

Deceptively simple, utterly engrossing, and enticingly personalizable and charming, the Choosatron is a product you'll definitely want on your desk or the desk of a loved one.

Interactive Storytelling
There is an opportunity for businesses to create interactive storytelling experiences using arcade-style machines like the Choosatron.
Choose-your-own-adventure Games
With the Choosatron's success, businesses can capitalize on the growing popularity of choose-your-own-adventure games.
DIY Storytelling
The Choosatron's open software allows for readers to become writers and opens up possibilities for DIY storytelling products.

Where This Applies

Entertainment
The entertainment industry has an opportunity to create unique interactive storytelling experiences using arcade-style machines like the Choosatron.
Consumer Electronics
Consumer electronics companies can capitalize on the growing trend of interactive storytelling by creating their own arcade-style machines for at-home use.
Publishing
The publishing industry can use the Choosatron as a way to revamp traditional literature and create new interactive reading experiences for consumers.
SCORE
5.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 49%
Activity 95%
Freshness 8%

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