Kids Candy AR Apps

Kinder Releases AR-Powered App For Kids Called 'Applaydu'

Well-known chocolate brand Kinder teamed up with Gameloft and Oxford University's Department of Education to create a kid-friendly 'edutainment' app called 'Applaydu.' The app uses augmented reality technology to bring Kinder toys to life in a series of interactive games, stories, and activities.

The app is geared towards young children aged four to nine and was designed to facilitate parent-child bonding. It is also education-focused, seeking to help children "develop creativity and build skills through fun family activities." By "merging physical and digital worlds," the Kinder hopes to offer children and parents a new and more dynamic play experience. In addition, 'Applaydu' is labeled 'Kid Safe,' meaning parents do not have to worry about their children seeing ads or in-app purchase options.

'Applydu' is an example of a major retail chocolate company utilizing AR to offer a dynamic and socially beneficial product that supports the Kinder image and builds trust with new parents (i.e., prospective consumers).

Image Credit: Kinder

Edutainment AR Apps
The creative use of AR technology in education and entertainment provides opportunities for companies to develop innovative products that appeal to young children.
AR Toy Innovation
Companies can leverage AR technology for interactive and engaging toy experiences that merge physical and digital worlds, creating new opportunities for play and learning.
Kid-safe AR Apps
Developing AR apps with built-in safety features is a way to build trust with parents and offer kid-friendly interactive experiences without exposing children to inappropriate content or ads.

Who This Affects Most

Confectionery
Confectionery companies can leverage AR technology to engage young children and offer educational and entertaining experiences that complement their brands.
Mobile Gaming
Partnering with brands to create AR-powered apps that seamlessly merge education and gaming can create new opportunities for the mobile gaming industry to target young children and expand their revenue streams.
Education
The use of AR technology in education offers new and exciting opportunities for educational institutions to create immersive and interactive learning experiences for students.
SCORE
3.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Millennial
  • Gen X
  • Gen Alpha (primary audience)
POPULARITY
Popularity 44%
Activity 37%
Freshness 11%