3D-Recording Headsets

The Sennheiser Ambeo Smart Headset Records Binaural Sound

VR is assumptively a visual media -- the immediate association people draw is of users with headsets strapped over their eyes -- but the Ambeo Smart Headset from Sennheiser is a device for addressing the aural aspect. It's the first ever piece of equipment that allows the average consumer to record binaural audio (better known as 3D audio) on a simple, compact device.

When watching a traditional, two-dimensional film or TV show, sound is usually split between left and right channels, with little more detail than that (unless the consumer has doled out for a serious surround sound system, and even then the field is only expanded along a single plane.) Binaural sound drastically increases the potential for sound, bringing sounds above, below, or on either side -- the same dynamism as sound in real life. The Sennheiser Ambeo Smart Headset is a means for capturing that.

Binaural Recording
The rise of binaural recording technology presents an disruptive innovation opportunity for audio production companies to create immersive sound experiences.
3D Audio
The Ambeo Smart Headset from Sennheiser signals a key milestone in the development of 3D audio, which opens up new opportunities for VR, gaming, and music industries.
Consumer Audio Recording
The Sennheiser Ambeo Smart Headset is a prime example of how consumer technology is making professional-quality audio recording more accessible to non-professionals.

Who This Affects Most

Audio Production
The binaural recording trend offers new opportunities for audio production companies to create new audio products or services that provide unique immersive experiences to customers.
Virtual Reality
The 3D audio technology has a disruptively powerful opportunity to help VR content creators deliver more immersive and realistic experiences to users.
Music Production
The trend of consumer-friendly audio recording technologies has the potential to create a disruptive innovation opportunity for the music industry, enabling musicians to create more sophisticated recordings on a budget.
SCORE
0.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 3%
Activity 10%
Freshness 8%