Wacky Accounting VR Games

The Accounting VR Experience is from the Creator of 'Rick and Morty'

Fans of the Adult Swim series 'Rick & Morty' will be delightfully perplexed to learn that the show's creator, Justin Roiland, has released 'Accounting VR,' a new virtual reality experience through Squanchtendo Games, his newly created VR lab. The game is available for the HTC Vive and has backing from experienced games makers 'Crow Crows Crows,' the minds behind the successful 'Stanley Parable.'

Superficially, accounting would seem to be a dry subject for a game, but Accounting VR is far from simply a game about accounting. As one might expect from a Justin Roiland project, Accounting VR is an absurb, twisted and R-rated experience. Though Squanchtendo Games and Crows Crows Crows refer to Accounting VR as a game, it's barely playable, instead inevitably guiding users through Roiland's sometimes disturbing and always hilarious worlds.

Accounting VR Games
Disruptive innovation opportunities lie in developing educational or interactive Accounting VR games for businesses, institutions and organizations that are in need of employee training or consumer awareness.
Gaming Industry Innovations
Opportunities abound for collaboration between innovative gaming companies, indie game developers and content creators with the aim to creating brand new and exciting gaming experiences.
VR Simulation for Education and Training
The rise of VR simulation for education and training represents an opportunity for companies to create engaging, interactive and immersive training experience for employees and consumers in various sectors.

Where This Applies

Gaming Industry
The Gaming Industry could incorporate new technologies and partner with innovative talent to create gaming experiences for areas outside of the traditional gaming consumer.
Education and Training Industry
The innovative VR Simulation technology brings an opportunity for businesses in the Education and Training industry to create immersive, interactive and engaging training and educational programs for various sectors.
Accounting Industry
The Accounting Industry can employ Accounting VR games as a tool to educate and train new, or inexperienced employees in a fun and interactive way without the usual drudgery of traditional training methods.
SCORE
3.9 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 42%
Activity 67%
Freshness 8%

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