Handheld Navigation Devices

The Yubi Navi Baton Vibrates To Direct You To Your Destination

Yubi Navi is a prototype device, developed by NTT Docomo, that aims to simplify navigation by replacing visual direction prompts with subtle tactile cues. If you've ever consulted your smartphone for on-foot navigation while walking down the street, you'll know that it's far from perfect because you need to constantly glance down at your display to know where you're going.

The term 'Yubi Navi' translates to finger navigation, an accurate description of how it works. The baton-like device is held by the user much like a Nintendo Wii remote. The device then vibrates slightly on either the left or right side before twisting slightly. If the user needs to stop or start moving, the Yubi Navi will press out slightly into their palm.

The Yubi Navi is still just in prototype stage but could prove very useful when navigating places like crowded sports stadiums and theme parks, while also potentially helping blind people get around with ease.

Tactile Navigation
Developing handheld navigation devices that rely on tactile cues instead of visual prompts to simplify navigation.
Wearable Navigation
Creating lightweight, wearable navigation devices to simplify on-foot navigation and experience less burden.
Assistive Navigation
Developing navigation devices that offer assistance to help the visually and physically impaired navigate their environment.

Industries Being Reshaped

Consumer Electronics
Developing innovative navigation devices to improve the customer experience and differentiate from competitors.
Entertainment
Developing navigation devices for use in theme parks, sports stadiums, and other event venues to simplify navigation for visitors.
Assistive Technology
Developing navigation devices specifically designed to help people with visual and physical disabilities.
SCORE
1.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 7%
Activity 17%
Freshness 8%