Foot-Tall Video Game Statues

Numskull Designs Created a Replica Statue from 'Destiny 2'

'Numskull Designs' has created an official statue of the 'Witch Queen' from Destiny 2 in collaboration with 'Bungie,' the developers of the video game. The Witch Queen is named 'Savathûn,' and she has several visual features that translate astonishingly well into a real-life statue. For example, Savathûn has large moth-like wings, a stylish exoskeleton, massive claws, and various other threatening features that maintain their fearsome allure in Numskull Designs' 11.5-inch-tall replica.

This replica is the fifth statue the brand has created based on a character from Destiny 2, and it is definitely the most ambitious. The Savathûn replica statue is 26-inches wide with support stands for each of its wings. As a whole, the replica weighs 3.83lbs, making it a very heavy, high-quality art piece. The price or release date of the statue have not yet been confirmed.

Image Credit: Numskull Designs

Video Game Statues
The creation of detailed and lifelike video game character statues can be a lucrative market for video game companies and collectors alike.
Replica Collectibles
The market for high-quality replica collectibles of video game characters can expand beyond the typical gamer audience to appeal to a wider range of fans and collectors.
Lifelike Fan Merchandise
Creating lifelike and detailed fan merchandise, such as statues, can allow consumers to feel more connected to their favorite video game franchises and characters.

Where This Applies

Video Games
Video game companies can expand their merchandise offerings to include high-quality and detailed replicas of popular characters to increase fan engagement and revenue.
Collectibles
The collectibles industry can benefit from broadening its offerings to include detailed and lifelike video game character statues that appeal to a wider fan base.
Merchandising
Companies invested in merchandising for popular franchises can explore the market for high-quality and detailed fan merchandise, such as statues, to satisfy the demand of avid collectors.
SCORE
5.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 91%
Activity 49%
Freshness 12%