Party-Inspired Retail Spaces

Bangkok's What-The-Forest Club Engages Shoppers with AR Tech

The WTF (What-The-Forest) Club retail space designed by B U G Studio in Bangkok, Thailand is described as an "Instagrammer’s playground," as it boasts highly photographic design details and tons of technology to interact with.

The colorful retail space at The Mall Department Store includes a mirrored 'Crazy Maze' that takes inspiration from a fun summer camp experience, as well as the opportunity for visitors to go "AR Clubbing" by putting on one of the provided virtual reality headsets. The summer-inspired space aims to provide shoppers with a rich sensory experience, with the Summer Club that recreates a nighttime party experience in the day with DJs, a fun atmosphere, mocktails and refreshing desserts.

Image Credit: Wison Tungthunya

Interactive Retail Spaces
The use of AR technology and sensory experiences in retail spaces engages shoppers on multiple levels, and opens up possibilities for further immersion via technology.
Retailtainment
Creating immersive retail spaces that blur the line between shopping and entertainment creates a unique experience that can attract more foot traffic and increase customer loyalty.
Social Media-friendly Spaces
Designing spaces that are highly photogenic and sharable on social media can increase brand awareness and free advertising.

Who This Affects Most

Retail Industry
By creating interactive and immersive retail environments, retailers can provide customers with a unique shopping experience and increase loyalty and foot traffic.
Entertainment Industry
Integrating elements of entertainment into retail spaces, such as music and unique sensory experiences, creates a hybrid industry that can appeal to a wider audience.
Technology Industry
By incorporating AR and virtual reality technology into retail spaces, technology companies can create new applications and explore opportunities in the retail industry.
SCORE
6.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 97%
Activity 97%
Freshness 8%